Now, if at least ONE Sim in the Household has a standard Career (not a freelance or one that owns their own business), Check-ups are FREE and Sick Visits are 80% cheaper! You can handle your active Household, though, by sending them to the Clinic to be diagnosed and have access to the needed medication. Their illnesses should be less frequent after that first exposure. ![]() You can't send those NPCs to the clinic they have to run through a Herd Immunity process. When you start a new save or a save that didn't have Private Practice loaded in, your Sims will start to experience symptoms of either an illness or allergy. Your Sim's world NPCs will also get ill. Please re-read the warning at the top of this post and follow the instructions found at the bottom of this download page. Be sure to place at least one Clinic before making an appointment. Most of the main parts of the Appointment process are the same as in previous iterations, but we adjusted it based on the feedback given in the past. Keep in mind that there is a chance some lingering effects might be present or show up, but that should be all you see once that notification appears. NEW NOTIFICATION: Ever wondered if Linda overcame that Stomach Bug? She was forever showing progress, and then something just reverted her back? Well, now you will get a little notification to let you know the illness has passed.We got to match realistic expectations by having it, ya know. NEW ALLERGY CATEGORY - GRASS: You can hank Chestnut Ridge for this one with its' Prairie Grass.Am I right? Of course, you can also disable allergies within the Sim's debug menu as well. I mean, exploring new territories should be filled with sneezing. NEW WORLDS - NEW ALLERGIES: With the addition of San Sequoia and Chestnut Ridge, we've added some additional allergies to these new worlds to explore.The Herd Immunity experience is about to get a lot more easier to manage. NEW CHEATS - DISEASE FIGHTING SIMS: You can now enable or disable a setting on an Active Sim or NPC Sim to make them wipe out illnesses that other Sims experience based on contact/proximity.***REQUIRES SIMS 4 GET WORK*** Public Mod Guide: Exploring the ability to take care of your Sim's Health all under the same roof if you wish. Resurrect the dead, remove unnecessary skills, edit inventory and items, add survivors to the community (more than 12, my personal record is almost 40 survivors in one community), and so on.The goal of this mod pack is to rework the Health system of the Sims 4. There are also many interesting building mods that add new buildings, or allow you to build facilites from Heartland in the regular game.Īnd, of course, main thing - Community Editor. You no longer have to choose what to put in the trunk - a bandage or pills. All survivors are present at the base at the same time (in the original, many of them spawn on request).ġ5. Cleared locations remain safe much longer.ġ4. Sleep at night, explore the map during the day.ġ3. It's State of Decay 2, not Forza Horizon.ġ1. Brian's No Mission Timers - remove idiotic mission timers. BedBed - doubles bed in all facilites and outposts (people sleep in shifts). You can now build all possible facilites, regardless of your leader.ĩ. Send your free survivors to resource raids.Ĩ. Repair and refuel your cars on parking lots.ħ. Allows you to temporarily get the desired skill for the community through the command center.Ħ. You no longer need to select an upgrade for facility. ![]() You can move all allied enclaves to neighboring houses and no longer chase around the map fulfilling their requests.Ĥ. It is interesting in that it has the ability to move enclaves. Why have 12 survivors in a base when you can only take 1 as a follower? Now you can take as many followers as you like.ģ. Not always balanced, but making the game more fun.Ģ. My personal preference (from Nexus and Discord).ġ.
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